Microsoft Visual Studio 2019 for Mac 8.2.5 |
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General | Built in support for Unity | Built in support for Unity | Built in support for Unity |
Support for .meta files - creation, deletion, rename | No matching functionality | Support for .meta files - creation, deletion, rename | |
Unity Project Explorer tool window shows file system view of Assets and Packages folders | Solution explorer includes Unity project view, showing file system view of Assets and Packages folders | Unity Explorer tool window shows Assets folder, and lists Packages, including local file packages, git packages, and read only packages and modules | |
ShaderLab file support | ShaderLab file support | Support for declared properties in ShaderLab files | |
Auto refresh assets (background compile) | No matching functionality | Auto refresh assets (background compile) | |
No matching functionality | No matching functionality | Show Unity Console log with parsed stack traces - click to navigate | |
No matching functionality | No matching functionality | Control play mode: enter play mode, pause, and step from the toolbar | |
Navigation and search | No matching functionality | No matching functionality | Find usages of UnityEvent handler methods and Component classes in scenes, prefabs and assets, grouped by type, associated component and game object hierarchy |
No matching functionality | No matching functionality | Navigate to usages of code inside Unity, highlighting game objects inside the Unity Hierarchy window | |
No matching functionality | No matching functionality | Go to Declaration and Find Usages support for coroutine names passed as string literal arguments | |
Coding assistance | Code completion and generation of Unity event functions | Code completion and generation of Unity event functions | Code completion and generation of Unity event functions |
Links to installed or online Unity documentation | Links to installed or online Unity documentation | Links to installed or online Unity documentation | |
2 file templates | 3 file templates | 15 File and 11 Live Templates for creating Unity related files, serialised fields, logging and more | |
No matching functionality | No matching functionality | Code completion and validation for tag, layer, scene and input names | |
No matching functionality | No matching functionality | Code completion, validation and rename for coroutine names passed as string literal arguments | |
No matching functionality | No matching functionality | 10 Context Actions, including easy manipulation of Inspector related attributes for serialised fields | |
No matching functionality | No matching functionality | Summary documentation tooltips for Unity event functions | |
Code vision | No matching functionality | No matching functionality | Code Vision shows usage count of classes and methods inside Unity scenes, prefabs and assets, inside the editor, with single click to Find Usages |
No matching functionality | No matching functionality | Code Vision shows actual values of serialised fields, from scenes, prefabs and assets, with single click to Find Usages | |
Code analysis | Semantic highlighting for Unity event function declarations | No matching functionality | Semantic highlighting for Unity Object derived classes, event functions, serialised fields and UnityEvent handlers. Highlighting is configurable: text style (e.g. bold, italic, colours), interactive gutter icons or Code Vision information |
No matching functionality | No matching functionality | 38 Unity-related inspections, most including 'Why is Rider suggesting this?' explanations | |
No matching functionality | No matching functionality | 27 Unity-specific quick-fixes | |
No matching functionality | No matching functionality | Classes, functions and serialised fields used implicitly by Unity are not marked as unused” | |
Performance | No matching functionality | No matching functionality | Highlights usage of expensive methods inside frequently called event functions, such as calling GetComponent inside Update |
No matching functionality | No matching functionality | Inspections, quick-fixes and context actions for known performance issues | |
No matching functionality | No matching functionality | dotTrace performance profiling of Unity editor on Windows, Mac and Linux | |
No matching functionality | No matching functionality | HeapAllocation plugin will highlight memory allocations generated by the compiler due to boxing, closures, etc. | |
Debugging | Debugging Unity C# code out of the box | Debugging Unity C# code out of the box | Debugging Unity C# code out of the box |
Automatically configure debugger to attach to Unity editor | Automatically configure debugger to attach to Unity editor | Automatically configure debugger to attach to Unity editor | |
Attach debugger to the editor and enter the play mode | Attach debugger to the editor and enter the play mode | Attach debugger to the editor and enter the play mode | |
Attach debugger to remote and standalone players | Attach debugger to remote and standalone players | Attach debugger to remote and standalone players | |
Debugging iOS and Android players based on IL2CPP (requires Unity 2018.2+) | Debugging iOS and Android players based on IL2CPP (requires Unity 2018.2+) | Debugging iOS and Android players based on IL2CPP (requires Unity 2018.2+) | |
Debugging iOS and Android via WiFi or USB | Debugging iOS and Android via WiFi or USB | Debugging iOS and Android via WiFi | |
Debugging DirectX 11/12 shaders | Debugging DirectX 11/12 shaders | No matching functionality | |
No matching functionality | No matching functionality | Android support: LogCat viewer, device explorer, profiling tools | |
No matching functionality | No matching functionality | Debugger extends certain Unity types with extra information: Scenes list all root game objects, GameObject will lists components and child game objects ECS Entity lists attached component data | |
Unit testing | No matching functionality | No matching functionality | Run and debug Unity unit tests (only edit-mode tests, play-mode tests not yet supported) |